---
title: Connect Shapes in the Universal Model Editor
slug: rm/connect-shapes-in-the-universal-model-editor
docTags: 
createdAt: 2026-06-09T13:38:48.593Z
---

There are two simple ways to connect shapes on your canvas in the Universal Model Editor.

To connect shapes complete one of the following steps:

1. Hover over a shape to view its connector ports.
2. Click and drag from any connector port to a connector port on another shape.

::Image[]{src="https://files.helpdocs.io/4rdnduk17o/other/1568320361685/ume-connect-shapes-1.png" size="80" isUploading="false" width="462" height="132" darkWidth="462" darkHeight="132" position="flex-start" showCaption="false"}

Or

1. Drag the connector shape form the Default library onto the canvas.
2. Connect each end to any connector port on the shape(s) you want to connect.

::Image[]{src="https://files.helpdocs.io/4rdnduk17o/other/1568320370617/ume-connect-shapes-2.png" size="80" isUploading="false" width="827" height="490" darkWidth="827" darkHeight="490" position="flex-start" showCaption="false"}

