---
title: Add and Label Connectors in the Universal Model Editor
slug: rm/add-and-label-connectors-in-the-universal-model-editor
docTags: 
createdAt: 2026-06-09T13:38:48.565Z
---

Once you have a few shapes on your canvas in the Universal Model Editor, you can start connecting them. Connecting shapes can be done one of two ways:

1. Drag the connector shape (located in the Default library) onto the canvas, and connect each end to any connector ports on the shape(s) you want to connect.
2. Hover over a shape to view its connector ports. Click and drag from any connector port to another.

:::hint{type="info"}
You can also connect two connector ports on the same shape.
:::

By default, connectors are angular. A connector can be changed to straight or curved, in addition to customizing it further under the Format Shape tab in the Utility Panel.

![](https://files.helpdocs.io/4rdnduk17o/other/1568734390132/ume-connector.png)

# Label a Connector

To add a label, hover over the connector and click a label point to edit.

![](https://files.helpdocs.io/4rdnduk17o/other/1568734406645/ume-connector-label.png)

:::hint{type="info"}
A connector does not have to be connected to any shapes. It can exist on the canvas, independently of other shapes.
:::

